![]() ![]() Once the GUI has loaded, you should see 4 checkboxes at the top, the only one we will be using is the first, aka the Remote Event. For this tutorial I will be using Hush's Remote Spy, heres the link. If you didnt understand what I said, I'll put it in simpler terms: if swinging a sword fires a remote, then we can fire that remote WITHOUT swinging the sword.įor this example, I will be creating a simple script for Ninja Legends, so I recommend you follow along before trying another game. That is exactly how we will be manipulating remotes today. An example of this would be in a simulator game, where you gain one point by swinging a sword, and a remote is fired. A localscript fires the remote, and a serverscript looks for when the remote is fired. Remotes (as said by ROBLOX) are a pathway/bridge between the client and server. Now first lets explain how remotes work and how we can manipulate them. Required Materials: A Paid Exploit (preferably SynapseX) Hey there, so I believe this thread is long, long past due so today I will finally be showing this subreddit how to use a remotespy to make your own scripts. ![]()
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![]() ![]() The mod adds more than 100 new units to the game, adds an intuitive ambush system (utilizing trees and foliage to get the drop on enemies), and recommends 32 maps to play with the mod.įurther, the mod adds new models, AI conditioning, visuals, and gameplay functionality to Company of Heroes with its vast team of volunteer modders. This one's not quite as ambitious as Modern Combat, but it's still a huge undertaking: Blitzkrieg aims to revamp the entire look and feel of Company of Heroes, starting with infantry and tank skins and moving to sounds and visual effects. Company of Heroes - Blitzkrieg Partial Conversion The mod team worked tirelessly to ensure the game's original look and feel was preserved, but managed to introduce new models, animations, upgrades, and weapons. Initially released a few years ago - but still getting updated regularly and hosting community events - the Modern Combat Total Conversion mod for Company of Heroes completely reinvents the wheel (and the TOW missile): Using modern weaponry and high-powered doctrines and abilities, the US and Chinese battle it out on completely new maps with re-imagined units and combat. Company of Heroes - Modern Combat Overhaul These mods often create a completely new experience for the game, ensuring the most bang-for-your-buck is one mod installation away. ![]() Total Conversion Mods are, as the name suggests, a completely revamped version of the games they base off of they're out there for nearly all mod-supported games and make great leaps toward revitalizing a game's playability. Otherwise, here's a walkthrough of how to install Company of Heroes maps. For those who know how to install custom maps already, you can skip this brief section and jump right into the fun stuff. Grab the maps, load the game, and get playing. If you've been looking for a reason to re-install Company of Heroes in preparation for CoH2, this is it. ![]() |
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